Here's my entry for 's Bee competition [link] I'll probably keep working on this a bit more since it's still over a month and a half until the deadline and a piece like this doesn't really risk being overworked. It can still do with a bunch more detail and roughening up. Only thing I really need to be carful with is bright colours since they're important in keeping the focus here. Any crits, comments and suggestions of course welcome. Some elements, most notably the basic shape of the setting, modeled and rendered in Blender [link] . The rest painted in Photoshop. Used a couple of brushes by David Nagel (a ground cover brush and a canvas texture brush) and John Kearney (hair brushes from an ImagineFX tutorial), but mostly just my own.
edit: There. A bunch of detailing and some atmospheric stuff and I think this one is ready to be submitted. If you want to look a little closer, click download for a somewhat higher res picture. edit: A small tweak to make use of some suggestions I got on Polykarbon. edit II: Added some stronger textures. The ground texture is based on a photo I took of the rusty hull of a beached ship, quite heavily painted over.
it looks really good, but of course some retouching is welcome. i think the problem here is that it looks TOO clean... hmm.. you should try to knock off some boulders here and there haha and make the place look old and grungy..
--
"Just coz someone hates you, doesn't mean you have to put in the same effort of hating them too."
Yes, that's the problem of starting from a 3d render. I've already done a lot of roughening, but it needs more. Takes a bit of time though since I'm working at a higher detail level than I usually do.
Very nice. I think the composition is good and it's nicely rendered, although I do agree it's a bit too sterile looking. I really like the bee, and the monk isn't bad. I think you might want to tighten him up a bit more, though.
So what'd you do, render it in blender and then do a paint over?
Yeah, here's the unaltered render: [link] everything else except some of the flowers are painted on top of that. Gives a starting point and saves me the trouble of having to figure out the perspective of all these curves, but as you say, there's still a bit of work to get rid of the typical cheap 3d render smoothness. Some flowers were also rendered in Blender and then overpainted quite heavily. I'll see what I can do with the monk. I really need to get more practice at character painting.
Not pathetic at all. That's probably the highest praise I've gotten for my art, ever ^^ I did end up basing the ground texture on a photo, though in the end I used one of my own. It's actually a rust texture, but with a lot of tweaking I think it came out quite nice.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
Please FULL VIEW all these amazing pieces of ART. Visit the artists pages and give them a :+fav and your support. Thank you for taking the time........
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
Devious Comments
Comments
--
"Just coz someone hates you, doesn't mean you have to put in the same effort of hating them too."
So what'd you do, render it in blender and then do a paint over?
I'll see what I can do with the monk. I really need to get more practice at character painting.
--
"And much of Madness and more of Sin/and Horror the Soul of the Plot" E.A. Poe.
Now with these latest tweaks I'm starting to feel it's almost finished.
There is so much emotion in that bee - the pose doesn't say dead, it says defeated and it's just beautifully done.
Like you said, I think the stone work especially needs roughening up. Take a look over on `pendlestock I've got a few textures that may come in handy
--
My Stock Account `pendlestock | Icon by ^Hanratty-Stock
Tasty Juice - drink it then convert it to pee.
I did end up basing the ground texture on a photo, though in the end I used one of my own. It's actually a rust texture, but with a lot of tweaking I think it came out quite nice.
Previous Page12345...Next Page